![]() asset can be either an assetfile or a "raw" resource (eg. inside you will find files named "metadata" and "asset" they are basically tar.gz archives and can be extracted if needed you will not find these in published games or apps You can learn here viewtopic. ![]() but I'm definitely not afraid to try that and learn how to do it- in fact I'm more than willing to learn processes like that. unitypackage - asset packages exported from Unity Editor to be transfered from project to project Could you please upload some samples The best option would be to have some samples that work and few other samples that don't work in separate directories.you can get these files from bundles, ipa/apk mobile app packages, or directly from PC games these are the files that you can load/import in Unity Studio filename format / extensions: maindata,"level#, *.assets, *.sharedAssets, CustomAssetBundle-*, CAB-*, BuildPlayer-* Assetfiles - contain serialized game resources (assets).can be extracted with Extract bundle/folder options from Unity Studio, or with quickbms usually found in web apps or downloadable content Bundles - packages with one or more files inside, compressed or not.Here's a quick summary of unity file types: What are all these file types and how do I open each one? Read my downloading guide available here: viewtopic.php?f=16
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